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Adding Uepth_Using_AO_Breakdown

This a short breakdown on how to add depth using Ambient Occulison i got alot of request so i had to make and in the future i will make the full breakdown of the full character when its done from sculpting to final render .

High_Poly_Sculpt

High_Poly_Sculpt

Low_Poly

Low_Poly

Final_Marmoset_Render

Final_Marmoset_Render

Before we start going into baking this is important

Before we start going into baking this is important

Exploded_Hp_for baking this is my choice u can choose another way

Exploded_Hp_for baking this is my choice u can choose another way

Exploded_Low_Poly

Exploded_Low_Poly

Result of just baking the highpoly AO

Result of just baking the highpoly AO

Now that you have baked the highpoly Ao this is another Ao you need to bake using only the lowpoly_mesh as source

Now that you have baked the highpoly Ao this is another Ao you need to bake using only the lowpoly_mesh as source

This is a short video showing how to ad that extra Low_Poly ao we baked to fake depth .